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Match
Rules And Regulations

 
THE EliteXC CHARTER
Elite Xtreme Combat (EliteXC) was
founded in 2006 with the charter to support the responsible
growth of Mixed Martial Arts and bring to the sport the
highest levels of honor, integrity, discipline and
self-esteem while remaining true to the sport, its fighters
and fans. All EliteXC rules and regulations are designed
for the protection, health, safety and welfare of its
constituent competitors.
COMPETITION
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Time
-
All matches
consist of three (3) rounds lasting 5 minutes each.
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Title matches
consist of five (5) five (5) minute rounds
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There shall be a
sixty (60) second break between all rounds
-
Matches cannot
end in a draw and further rounds will be held to
break a tie.
-
Judging Criteria
All competitors will be judged according
to:
-
the effort made
to finish the fight via KO or submission
-
damage given to
the opponent
-
standing
combinations and ground control
-
takedowns and
takedown defense
-
aggressiveness,
and weight (in the case that the weight difference
is 10 kg/22 lb or more)
-
Ring
-
All matches will
take place in either a ring or cage that meets all
of the requirements of the applicable athletic
commission having jurisdiction over the match.
OFFICIAL SAFETY EQUIPMENT
1.
Gloves
a.
Fighters shall wear EliteXC approved 4-6
ounce open finger gloves.
2.
Mouth Piece
a.
A mouthpiece is mandatory for all
competitors and all competitors must have 2 mouthpieces at
the start of a competition.
3.
Protectors
a.
A foul cup usage is mandatory.
b.
No substance such as oil, Vaseline,
massaging cream, hair products or anything of the sort shall
be applied.
c.
The use of bandages, padding, or
supports because of injury must be approved by the referee
on the advice of the Official Doctor.
4.
Clothing
a.
All fighters must compete in approved
shorts, without shoes, shirts, gis, long pants or any sort
of foot padding.
DRUGS OR STIMULANTS
The use of illegal or performance
enhancing drugs or other stimulants before or during any
EliteXC event by any of the contenders shall be sufficient
cause for the disqualification of the contender guilty of
said use. Only plain water may be given to a contender in
the course of the bout.
The use of hemostats such as Thrombin,
Avetine or Adrenalin 1/1000 solution shall be allowed
between rounds to control bleeding from minor cuts and
lacerations sustained by a contender as permitted by the
rules and regulations of the state athletic Commission.
EliteXC encourages all Local Athletic
Commissions to conduct anti-doping tests before or after the
fight.
WEIGHT
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If the Champion
and/or the challenger fail to make the prescribed weight
at the time of the official weigh-in, either or both of
them shall have two hours from that time to make the
prescribed weight.
-
If either or both
contenders fail to make the prescribed weight within the
additional two hour period of time, these regulations
remain in full force and effect and the contest shall be
held as an overweight title fight or a non-title fight
as the case may be.
-
The scales that are
to be used in the official weigh-in should be available
to both the Champion and the challenger at least two
hours before the time of the official weigh-in.
WEIGHT CLASSES
The ELITEXC recognizes the following
weight classes:
Weight Class Standard Pounds (lb) Metric
Kilograms (kg)
Flyweight Under 125
lbs (57 kg)
Bantamweight Under 135 lbs (61 kg)
Featherweight Under 145
lbs (66 kg)
Lightweight Under 155
lbs (70 kg)
Welterweight Under 170
lbs (77 kg)
Middleweight Under 185
lbs (84 kg)
Light Heavyweight Under 205 lbs
(93 kg)
Heavyweight Under 265
lbs (120 kg)
Super Heavyweight Over 265 lbs
FOULS
The following acts constitute fouls in a
contest or exhibition of EliteXC mixed martial arts:
-
Butting with the
head. No use of the head as a striking instrument in
any form is allowed.
-
Eye gouging of any
kind. Intentional use of the fingers, thumb or chin as
a gouging instrument will be considered eye gouging.
-
Biting.
-
Hair pulling.
-
Fishhooking.
-
Groin attacks of any
kind.
-
Putting a finger
into any orifice or into any cut or laceration on an
opponent.
-
Small joint
manipulation. Fingers and Toes are small joints.
Wrists, Ankles, Knees, Shoulders and Elbows are all
large joints.
-
Striking to the
spine or the back of the head.
-
Striking downward
using the point of the elbow (hand traveling from 12
o’clock to 6 o’clock).
-
Throat strikes of
any kind, including, without limitation, grabbing the
trachea. All arm chokes such as the Rear Naked,
Guillotine, and bar arm are legal.
-
Clawing, pinching or
twisting the flesh.
-
Grabbing the
clavicle.
-
Kicking the head of
a grounded opponent. A grounded fighter has more than
just the soles of their feet on the ground. Kneeing the
head of a grounded opponent.
Stomping a grounded
opponent.
Kicking to the
kidney with the heel.
Spiking an opponent
to the canvas on his head or neck.
Throwing an opponent
out of the ring or fenced area.
Holding the shorts
or gloves of an opponent.
Spitting at an
opponent.
Engaging in any
unsportsmanlike conduct that causes an injury to an
opponent.
Holding the ropes or
the fence.
Using abusive
language in the ring or fenced area.
Attacking an
opponent on or during the break.
Attacking an
opponent who is under the care of the referee.
Attacking an
opponent after the bell has sounded the end of the
period of unarmed combat.
Flagrantly
disregarding the instructions of the referee.
Timidity, including,
without limitation, avoiding contact with an opponent,
intentionally or consistently dropping the mouthpiece or
faking an injury.
Interference by the
corner.
Throwing in the
towel during competition.
STAND-UP RULE
If the fighters, while engaged in combat
during the match, go to the ground the following is to be
followed by the referee before bringing the combatants back
to the standing position.
-
The referee shall
give the combatants sufficient time to establish a
dominant position on the ground.
-
Improvement of the
position shall be determined by the fighter’s actions.
The fighter in top position must either post up and
begin leveling heavy strikes in a sustained and
consistent fashion at his opponent, or move themselves
to a more advantageous position. A more advantageous
position would be considered, moving from your opponents
guard into either half guard or side control. If this is
accomplished by the fighter in the top position the
fight will remain at its present position on the ground.
-
If the fighter in
the bottom position wishes to keep the fight on the
ground after being advised by the referee to improve
their position, the fighter must, attempt to place their
opponent in an disadvantaged position. Examples would
include, placing your opponent into a hold that could
lead to their submission. Such as, Triangle, Arm
Triangle, Omoplata (Shoulder Lock), Kimura, Arm Bar,
Etc.
STAND-UP CLOCK
Once the referee has determined that
neither ground combatant has established and is actively
engaging an advantageous position can make them stand up, or
he can signal the start of a 15 second Stand Up clock. The
Stand Up Clock alarm will signal the referee to bring the
combatants back to the standing position.
-
Once the fighters
have shown that they cannot establish a dominant
position against their opponent either through effective
striking or body positioning and control, the referee
shall motion (with two complete rotations of his
extended arm) that the 15-second Stand Up Clock be
activated and will advise the fighters it has been
started.
-
After the Stand Up
Clock sounds off the referee shall stand the fighters
and restart the fight from the standing position.
-
If the referee
determines that either fighter has placed their opponent
in a disadvantaged position after the initiation of the
Stand-up Clock, the referee shall motion to stop the
clock (by extending both arms, bent at the elbow and
crossing them back and forth) and the match will
continue on the ground.
SUBMISSIONS
Mixed Martial Arts is unique due to the
art of submission. Submissions can place a fighter in a
dangerous position of receiving substantial damage to a
joint or limb. Fighters need to understand that a fight will
be stopped if it is known to the referee that a fighter has
suffered serious damage to joint or limb from a submission
hold.
-
The referee shall
make it explicitly known to the fighters that severe
injuries observed by the referee during the match due to
a submission hold shall cause a stoppage to the match.
The referee shall make it known to both fighters that
they must take care to protect themselves from
substantial and lasting injuries. If a fighter is placed
into a submission hold that the fighter realizes is
causing damage
to the attacked body part of the
fighter, the fighter can tap allowing the referee to stop
the match.
-
Any fighter who is
placed into a submission hold may attempt in any legal
fashion to free themselves from the hold. The referee
will closely observe the hold and the defending
fighter’s position and actions. If the referee observes
that during the submission the defending fighter suffers
a dislocation, or break to the attacked limb, the
referee shall call a halt to the match and declare the
opponent of the injured fighter the winner of the match.
REFEREES
-
The Referee shall be
the chief official in all EliteXC contests and shall be
in charge of the control of the fight.
-
Before any fight
begins, the Referee shall identify the Chief Second of
each one of the Contestants, and the Chief Seconds shall
be responsible for the conduct of the Contestants’
respective corners.
-
The Referee shall
examine the bandages and gloves of each Contestant
before the fight begins to make sure that the gloves are
free of any extraneous substance that could be harmful
to the opponent, and that the bandages of each contender
are in conformity with the EliteXC or relevant State
Athletic Commission Regulations.
The Referee may stop
the fight and consult with the ringside physician on
whether, in the physician’s opinion, a contestant is
physically able to continue. The Referee may impose
discipline and enforce the EliteXC Rules regarding the
conduct and behavior of the Contestants and Seconds.
DEDUCTION OF POINTS
If an EliteXC combatant fouls their
opponent, or is charged with stalling during a contest, the
referee may penalize them by deducting points from their
score, whether or not the foul was intentional.
-
The referee may
determine the number of points to be deducted in each
instance and shall base his determination on the
severity of the foul and its effect upon the opponent.
-
If a contest is
stopped because of an accidental foul, the referee shall
determine whether the combatant who has been fouled can
continue or not. If the combatant’s chance of winning
has not been seriously jeopardized as a result of the
foul and if the foul did not involve a concussive impact
to the head of the combatant who has been fouled, the
referee may order the contest or exhibition continued
after a recuperative interval of not more than 5
minutes.
-
If the referee
determines that a contest may not continue because of an
injury suffered as the result of an accidental foul, the
contest or exhibition must be declared a no contest if
the foul occurs during:
(a)
The first
two rounds of a contest or exhibition that is scheduled for
three rounds or less; or
(b)
The first
three rounds of a contest or exhibition that is scheduled
for more than three rounds.
-
If an accidental
foul renders a combatant unable to continue the contest
or exhibition after:
(a)
The
completed second round of a contest or exhibition that is
scheduled for three rounds or less; or
(b)
The
completed third round of a contest or exhibition that is
scheduled for more than three rounds; then
the outcome must be determined by
scoring the completed rounds and the round during which the
referee stops the contest or exhibition.
-
If an injury
inflicted by an accidental foul later becomes aggravated
by fair blows and the referee orders the contest or
exhibition stopped because of the injury, the outcome
must be determined by scoring the completed rounds and
the round during which the referee stops the contest or
exhibition.
CRITERIA FOR A DECISION
An EliteXC contest may end under the
following results:
1. Submission by:
(a) Physical tap out.
(b) Verbal tap out.
2. Knock Out
3. Technical knockout
(a) Referee stopping the contest
(b) Doctor stoppage
(c) Corner stoppage
4. Decision via the scorecards,
including:
(a) Unanimous
(b) Split
(c) Majority
5. Technical decision
6. Disqualification
7. Forfeit
8. No contest
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