Match Rules And Regulations

 

 

THE EliteXC CHARTER

Elite Xtreme Combat (EliteXC) was founded in 2006 with the charter to support the responsible growth of Mixed Martial Arts and bring to the sport the highest levels of honor, integrity, discipline and self-esteem while remaining true to the sport, its fighters and fans.  All EliteXC rules and regulations are designed for the protection, health, safety and welfare of its constituent competitors.

 

COMPETITION

  1. Time

    1. All matches consist of three (3) rounds lasting 5 minutes each. 

    2. Title matches consist of five (5) five (5) minute rounds

    3. There shall be a sixty (60) second break between all rounds

    4. Matches cannot end in a draw and further rounds will be held to break a tie.

  2. Judging Criteria

All competitors will be judged according to:

    1. the effort made to finish the fight via KO or submission

    2. damage given to the opponent

    3. standing combinations and ground control

    4. takedowns and takedown defense

    5. aggressiveness, and weight (in the case that the weight difference is 10 kg/22 lb or more)

  1. Ring

    1. All matches will take place in either a ring or cage that meets all of the requirements of the applicable athletic commission having jurisdiction over the match.

 

OFFICIAL SAFETY EQUIPMENT

1.      Gloves

a.       Fighters shall wear EliteXC approved 4-6 ounce open finger gloves.

2.      Mouth Piece

a.       A mouthpiece is mandatory for all competitors and all competitors must have 2 mouthpieces at the start of a competition.

3.      Protectors

a.       A foul cup usage is mandatory.

b.      No substance such as oil, Vaseline, massaging cream, hair products or anything of the sort shall be applied.

c.       The use of bandages, padding, or supports because of injury must be approved by the referee on the advice of the Official Doctor.

4.       Clothing

a.       All fighters must compete in approved shorts, without shoes, shirts, gis, long pants or any sort of foot padding.

 


 

DRUGS OR STIMULANTS

The use of illegal or performance enhancing drugs or other stimulants before or during any EliteXC event by any of the contenders shall be sufficient cause for the disqualification of the contender guilty of said use. Only plain water may be given to a contender in the course of the bout.

 

The use of hemostats such as Thrombin, Avetine or Adrenalin 1/1000 solution shall be allowed between rounds to control bleeding from minor cuts and lacerations sustained by a contender as permitted by the rules and regulations of the state athletic Commission.

 

EliteXC encourages all Local Athletic Commissions to conduct anti-doping tests before or after the fight.

 

WEIGHT

  1. If the Champion and/or the challenger fail to make the prescribed weight at the time of the official weigh-in, either or both of them shall have two hours from that time to make the prescribed weight.

 

  1. If either or both contenders fail to make the prescribed weight within the additional two hour period of time, these regulations remain in full force and effect and the contest shall be held as an overweight title fight or a non-title fight as the case may be.

 

  1. The scales that are to be used in the official weigh-in should be available to both the Champion and the challenger at least two hours before the time of the official weigh-in.

 

 

 

WEIGHT CLASSES

The ELITEXC recognizes the following weight classes:

 

Weight Class Standard Pounds (lb) Metric Kilograms (kg)

 

Flyweight                      Under 125 lbs (57 kg)

Bantamweight   Under 135 lbs  (61 kg)

Featherweight               Under 145 lbs  (66 kg)

Lightweight                   Under 155 lbs  (70 kg)

Welterweight                Under 170 lbs  (77 kg)            

Middleweight                Under 185 lbs  (84 kg)

Light Heavyweight        Under 205 lbs (93 kg)

Heavyweight                 Under 265 lbs  (120 kg)

Super Heavyweight       Over 265 lbs

 

 


 

FOULS

The following acts constitute fouls in a contest or exhibition of EliteXC mixed martial arts:

 

  1. Butting with the head.  No use of the head as a striking instrument in any form is allowed.

  2. Eye gouging of any kind.  Intentional use of the fingers, thumb or chin as a gouging instrument will be considered eye gouging.

  3. Biting.

  4. Hair pulling.

  5. Fishhooking.

  6. Groin attacks of any kind.

  7. Putting a finger into any orifice or into any cut or laceration on an opponent.

  8. Small joint manipulation.   Fingers and Toes are small joints. Wrists, Ankles, Knees, Shoulders and Elbows are all large joints.

  9. Striking to the spine or the back of the head.

  10. Striking downward using the point of the elbow (hand traveling from 12 o’clock to 6 o’clock).

  11. Throat strikes of any kind, including, without limitation, grabbing the trachea. All arm chokes such as the Rear Naked, Guillotine, and bar arm are legal.

  12. Clawing, pinching or twisting the flesh.

  13. Grabbing the clavicle.

  14. Kicking the head of a grounded opponent.  A grounded fighter has more than just the soles of their feet on the ground.  Kneeing the head of a grounded opponent.  

  15. Stomping a grounded opponent.

  16. Kicking to the kidney with the heel.

  17. Spiking an opponent to the canvas on his head or neck.

  18. Throwing an opponent out of the ring or fenced area.

  19. Holding the shorts or gloves of an opponent.

  20. Spitting at an opponent.

  21. Engaging in any unsportsmanlike conduct that causes an injury to an opponent.

  22. Holding the ropes or the fence.

  23. Using abusive language in the ring or fenced area.

  24. Attacking an opponent on or during the break.

  25. Attacking an opponent who is under the care of the referee.

  26. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.

  27. Flagrantly disregarding the instructions of the referee.

  28. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.

  29. Interference by the corner.

  30. Throwing in the towel during competition.

 


 

STAND-UP RULE

If the fighters, while engaged in combat during the match, go to the ground the following is to be followed by the referee before bringing the combatants back to the standing position.

 

  1. The referee shall give the combatants sufficient time to establish a dominant position on the ground.

 

  1. Improvement of the position shall be determined by the fighter’s actions. The fighter in top position must either post up and begin leveling heavy strikes in a sustained and consistent fashion at his opponent, or move themselves to a more advantageous position. A more advantageous position would be considered, moving from your opponents guard into either half guard or side control. If this is accomplished by the fighter in the top position the fight will remain at its present position on the ground.

 

  1. If the fighter in the bottom position wishes to keep the fight on the ground after being advised by the referee to improve their position, the fighter must, attempt to place their opponent in an disadvantaged position. Examples would include, placing your opponent into a hold that could lead to their submission. Such as, Triangle, Arm Triangle, Omoplata (Shoulder Lock), Kimura, Arm Bar, Etc.

 

STAND-UP CLOCK

Once the referee has determined that neither ground combatant has established and is actively engaging an advantageous position can make them stand up, or he can signal the start of a 15 second Stand Up clock.  The Stand Up Clock alarm will signal the referee to bring the combatants back to the standing position.

 

  1. Once the fighters have shown that they cannot establish a dominant position against their opponent either through effective striking or body positioning and control, the referee shall motion (with two complete rotations of his extended arm) that the 15-second Stand Up Clock be activated and will advise the fighters it has been started.

 

  1. After the Stand Up Clock sounds off the referee shall stand the fighters and restart the fight from the standing position.

 

  1. If the referee determines that either fighter has placed their opponent in a disadvantaged position after the initiation of the Stand-up Clock, the referee shall motion to stop the clock (by extending both arms, bent at the elbow and crossing them back and forth) and the match will continue on the ground.

 


 

SUBMISSIONS

Mixed Martial Arts is unique due to the art of submission. Submissions can place a fighter in a dangerous position of receiving substantial damage to a joint or limb. Fighters need to understand that a fight will be stopped if it is known to the referee that a fighter has suffered serious damage to joint or limb from a submission hold.

 

  1. The referee shall make it explicitly known to the fighters that severe injuries observed by the referee during the match due to a submission hold shall cause a stoppage to the match. The referee shall make it known to both fighters that they must take care to protect themselves from substantial and lasting injuries. If a fighter is placed into a submission hold that the fighter realizes is causing damage

to the attacked body part of the fighter, the fighter can tap allowing the referee to stop the match.

 

  1. Any fighter who is placed into a submission hold may attempt in any legal fashion to free themselves from the hold. The referee will closely observe the hold and the defending fighter’s position and actions. If the referee observes that during the submission the defending fighter suffers a dislocation, or break to the attacked limb, the referee shall call a halt to the match and declare the opponent of the injured fighter the winner of the match.

 

REFEREES

  1. The Referee shall be the chief official in all EliteXC contests and shall be in charge of the control of the fight.

  2. Before any fight begins, the Referee shall identify the Chief Second of each one of the Contestants, and the Chief Seconds shall be responsible for the conduct of the Contestants’ respective corners.

  1. The Referee shall examine the bandages and gloves of each Contestant before the fight begins to make sure that the gloves are free of any extraneous substance that could be harmful to the opponent, and that the bandages of each contender are in conformity with the EliteXC or relevant State Athletic Commission Regulations.

  2. The Referee may stop the fight and consult with the ringside physician on whether, in the physician’s opinion, a contestant is physically able to continue. The Referee may impose discipline and enforce the EliteXC Rules regarding the conduct and behavior of the Contestants and Seconds.

 

DEDUCTION OF POINTS

If an EliteXC combatant fouls their opponent, or is charged with stalling during a contest, the referee may penalize them by deducting points from their score, whether or not the foul was intentional.  

  1. The referee may determine the number of points to be deducted in each instance and shall base his determination on the severity of the foul and its effect upon the opponent.

 

  1. If a contest is stopped because of an accidental foul, the referee shall determine whether the combatant who has been fouled can continue or not. If the combatant’s chance of winning has not been seriously jeopardized as a result of the foul and if the foul did not involve a concussive impact to the head of the combatant who has been fouled, the referee may order the contest or exhibition continued after a recuperative interval of not more than 5 minutes.

 

  1. If the referee determines that a contest may not continue because of an injury suffered as the result of an accidental foul, the contest or exhibition must be declared a no contest if the foul occurs during:

(a)    The first two rounds of a contest or exhibition that is scheduled for three rounds or less; or

(b)   The first three rounds of a contest or exhibition that is scheduled for more than three rounds.

 

  1. If an accidental foul renders a combatant unable to continue the contest or exhibition after:

(a)    The completed second round of a contest or exhibition that is scheduled for three rounds or less; or

(b)   The completed third round of a contest or exhibition that is scheduled for more than three rounds; then

the outcome must be determined by scoring the completed rounds and the round during which the referee stops the contest or exhibition.

 

  1. If an injury inflicted by an accidental foul later becomes aggravated by fair blows and the referee orders the contest or exhibition stopped because of the injury, the outcome must be determined by scoring the completed rounds and the round during which the referee stops the contest or exhibition.

 

 

 

CRITERIA FOR A DECISION

An EliteXC contest may end under the following results:

1. Submission by:

(a) Physical tap out.

(b) Verbal tap out.

2. Knock Out

3. Technical knockout

(a) Referee stopping the contest

(b) Doctor stoppage

(c) Corner stoppage

4. Decision via the scorecards, including:

(a) Unanimous

(b) Split

(c) Majority

5. Technical decision

6. Disqualification

7. Forfeit

8. No contest